Flying Islands Modpack Beta

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Re: Flying Islands Modpack Beta

Postby Chrisknyfe » Mon Apr 20, 2015 6:51 am

Something's clearing my achievements on reboot. Need to test.

False alarm.
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Re: Flying Islands Modpack Beta

Postby Chrisknyfe » Wed Apr 22, 2015 7:40 am

Mushroom biomes spawn instead of oceans! Weird! http://www.reddit.com/r/feedthebeast/comments/2irnni/

EDIT: this is because of Biomes O' Plenty overriding normal oceans... there's a config option for this, but I intend to use the BIOMESOP worldtype.
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Re: Flying Islands Modpack Beta

Postby Chrisknyfe » Tue May 05, 2015 2:48 am

Erebus crash with Water Striders:
https://github.com/ganymedes01/ErebusIs ... /issues/26

probably fixed in latest, I'll update and test.


Fixed in update 0.2b
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Re: Flying Islands Modpack Beta

Postby Chrisknyfe » Tue May 05, 2015 7:31 pm

There's a bug when going to the Aether with Tinker's Construct heart containers installed; you keep getting more and more max health every time you enter the portal. Probably some kind of programming conflict between the max health buff provided by TiC and the max health shards provided by The Aether. I'll disable TiC heart containers and re-test.

EDIT: I have no idea how to fix this issue.
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Re: Flying Islands Modpack Beta

Postby Chrisknyfe » Fri Jul 03, 2015 8:46 am

Beta 2 is out and on the server. World was wiped (but backed up.)

Note to self: add MineTweaker, remove TiC's heart containers and Mekanism's Cardboard Boxes, the former because it causes the bug from the previous post, the latter because it can pick up things like aura nodes or unbreakable blocks and cause crashes.

Done!
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Re: Flying Islands Modpack Beta

Postby .:[Jsh]:. » Sat Jul 18, 2015 12:13 am

Another Forge Microblocks issue.

Not sure what exactly caused it, but I'm thinking it could have something to do with trying to place a microblock next to another microblock while sneaking. Trying do do that will crash my client upon connecting to the server.
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I have an issue.
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